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[Graph programVOXEM.ZIP

Description: will generate a voxel terrain map and place this data in a 2d array rotate the terrain map data about x,y,z
Platform: | Size: 9843 | Author: none | Hits:

[Graph programVOXEM.ZIP

Description: will generate a voxel terrain map and place this data in a 2d array rotate the terrain map data about x,y,z
Platform: | Size: 9216 | Author: 站长 | Hits:

[3D Graphicwrl_view_mesh

Description: 三维WRL格式数据的显示程序 除C++源代码外,还包含地形、人脸轮廓、venus轮廓三个WRL格式的数据以及简单的程序应用事例。-WRL format of three-dimensional data display program in addition to C++ Source code, it also includes terrain, face contour, venus three WRL format contour data, as well as application examples of a simple procedure.
Platform: | Size: 773120 | Author: 朝露之叹 | Hits:

[3D GraphicTerrain

Description: XNA 地图算法,使用鼠标观察地图,支持三种模式: 第一人称,第三人称和飞翔模式。-XNA terrain algorithm, support 3 camera modes: first person, 3rd person, and flight.
Platform: | Size: 1042432 | Author: 郅刚 | Hits:

[3D Graphiccrystalspace-src-1.2.1

Description: 一个采用C++,python,C#等语言实现的3D图形编程。-Crystal Space is an Open Source 3D SDK for Unix, Windows, MacOS/X. It renders with OpenGL or software and features curved surfaces, volumetric fog, dynamic colored lighting, terrain engine, LOD, procedural textures, portals, etc.
Platform: | Size: 60684288 | Author: 李玉金 | Hits:

[Special Effectsdouble_zong

Description: 本程序实现对.txt的点云数据的扩充处理。也就是原点云数据量较少,通过将点云数据沿X、Y周对折复制扩充了点云数据量!文件中有一个地形的点云数据供使用!-The program. Expansion of the txt of the point cloud data processing. Is the origin of the cloud less the amount of data through the point cloud data along the X, Zhou Y-fold replication extends the amount of data in point cloud A terrain point cloud data for use in the file!
Platform: | Size: 688128 | Author: liangz | Hits:

[CSharpMyMarsRovers

Description: Thoughtworks公司面试题——MARS ROVERS问题火星探测器 C# 实现 VS2010工程,带界面展示! 一小队机器人探测器将由NASA送上火星高原,探测器将在这个奇特的矩形高原上行驶。 用它们携带的照相机将周围的全景地势图发回到地球。每个探测器的方向和位置将由一个x,y系坐标图和一个表示地理方向的字母表示出来。为了方便导航,平原将被划分为网格状。位置坐标示例:0,0,N,表示探测器在坐标图的左下角,且面朝北方。为控制探测器,NASA会传送一串简单的字母。可能传送的字母为: L , R 和 M 。 L ,和 R 分别表示使探测器向左、向右旋转90度,但不离开他所在地点。 M 表示向前开进一个网格的距离,且保持方向不变。假设以广场(高原)的直北方向为y轴的指向。 输入:首先输入的line是坐标图的右上方,假定左下方顶点的坐标为0,0。剩下的要输入的是被分布好的探测器的信息。每个探测器需要输入wo lines。第一条line 提供探测器的位置,第二条是关于这个探测器怎样进行高原探测的一系列说明。位置是由两个整数和一个区分方向的字母组成,对应了探测器的(x,y)坐标和方向。每个探测器的移动将按序完成,即后一个探测器不能在前一个探测器完成移动之前开始移动。-he Thoughtworks Company interview questions- MARS ROVERS Mars probe C# VS2010 project with interface shows! The robot detector by a small team of NASA Mars plateau, the detector will be traveling on this strange rectangular plateau. They carry the camera panoramic views of the surrounding terrain Figure is sent back to Earth. The direction and position of each of the detectors by an x, y-based coordinate diagram, and a representation of the geographical direction of letters represented. In order to facilitate navigation, the plains will be divided into a grid-like. Sample location coordinates: 0,0 N detectors in the lower left corner of the plot, and facing north. Control detectors, NASA will send a bunch of letters. The letters may be sent to: L , R and M . L , R , respectively, so that the detector rotated 90 degrees to the left, right, but does not leave his location. M is moved into a grid distance forward and changing the orientation. Assuming Square (plateau) straig
Platform: | Size: 54272 | Author: wanghu | Hits:

[3D GraphicChapter-19

Description: 实时3d地形的简单设计,通过.x文件和基本图像,运用vc6.0实现-Simple design, real-time 3d terrain through the x files and images, use vc6.0
Platform: | Size: 306176 | Author: 吴伟 | Hits:

[OtherOpenGL-ES-fo-iOS

Description: Learning OpenGL ES for iOS 一本讲解在ios系统中利用opengl开发的书籍 目录:Contents at a Glance Preface x 1 Using Modern Mobile Graphics Hardware 1 2 Making the Hardware Work for You 19 3 Textures 59 4 Shedding Some Light 87 5 Changing Your Point of View 107 6 Animation 133 7 Loading and Using Models 159 8 Special Effects 183 9 Optimization 217 10 Terrain and Picking 237 11 Math Cheat Sheet 277 12 Putting It All Together 303-Learning OpenGL ES for iOS one explain ios system developed using opengl Book List: Contents at a Glance Preface x 1 Using Modern Mobile Graphics Hardware 1 2 Making the Hardware Work for You Shedding Some Light Textures 59 4 19 87 5 Changing Your Point of View 107 6 Animation 133 7 Loading and Using Models 159 8 Special Effects 183 9 Optimization 217 10 Terrain and Picking 237 11 Math Cheat Sheet 277 12 Putting It All Together 303
Platform: | Size: 6823936 | Author: pirate | Hits:

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